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Sunday, September 15, 2019

Routing Protocol

1. INTRODUCTION 1. 1 What  is Computer Network? The group  of  computers and devices linked by communication channels allowing users to share information, data, software and hardware with further users is meant to be computer network. Network protocols bound hardware as well as software components of network. Two or more  computers are said  to be  in  a network if and only if they are connected  mutually  and  are  able  to commune. Computers are connected to a network by the use of all  the ports i. e. , parallel ports, modem ports, Ethernet ports, serial ports, USB ports  , fire wire ports and many more in one or more way. But Ethernet port is the most broadly used ports  for networking. Hosts, end stations or workstations are referred while talking  about networks. Anything  attached  to  the network  including hubs, bridges, switches, routers,  access points, firewalls, workstations, servers, mainframes, printers, scanners, copiers, fax machines  and more are included under Host or end stations . Computers are connected in a network for sharing of software and hardware resources, information and data as well as smooth the progress of communication. 1. 2 TCP/IP Layered  architecture Fig: TCP/IP Layered  architecture The following  are  the layers  of  the TCP/IP  architecture: Application Layer: In the  application layer Simple Mail Transfer Protocol (SMTP) and File Transfer Protocol (FTP) uses protocol  for network communication. Application layer protocols  are most  frequently  linked with client-server  applications. Transport Layer: End-to-end message transfer capability, flow control, error control and fragmentation etc are provided  by the transport layer. The transport layer ensures source to destination delivery of packets safely and reliably. The service through which applications are connected  together via  the use  of ports is provided by transport layer. Network Layer: Packets are logically transmitted over  the entire network in the OSI’s Network layer. Hosts addressing by assigning  them  an IP  address  and packet routing among multiple networks are handled in this layer. This layer is concerned with routing data; end to end message delivery etc. Interface Layer: The data exchange between  the host  and  the network are monitored by the  interface layer. The protocols for  physical transmission  of data is defined by Interface Layer . 1. 3  Autonomous System IP networks  and routers collection under  the control  of one entity representing a common routing policy is called an  Autonomous System. Each  AS  have a unique  AS number  for use  in routing. Each network is uniquely identified on  the  internet by ASN. IANA (Internet  assigned Numbers  authority) assign AS numbers  and supply  to Regional  internet Registries (RIRs)  in blocks. Autonomous System can be divided  into three categories: Multihomed  Autonomous System:   Connections  to more than one  AS is maintained by a Multihomed  AS. Stub  autonomous System:   Connection  to only one other  AS is Stub  autonomous System. Transit  autonomous System:  Connections through itself  to separate networks are provided by Transit  autonomous System. 1. 4 Routing The method  of selecting paths  in  a network via which  to send data is meant to be routing. The process  of finding  a pathway from  a sender  to  a desired destination is also said to be routing. The telephone network,  the  internet  and transport networks, etc perform routing. Network Layer  of either TCP/IP layered model or  the OSI (Open System  interconnect) Reference model mainly carry out routing. The logically  addressed packets are passed from  their source  to destination via  intermediary nodes i. e. orwarding is directed by routing. Routing tasks are performed by routers. Routing and packet forwarding is performed by ordinary  computers available with multiple network cards in a limited manner. Forwarding is directed by the routing process on  the basis  of routing tables where routing record to different network destinations are maintained. In order to have efficient routing, construction of routing table held  in  the routers' memory is most necessary thing. Only one network path are frequently used by routing  algorithms   at  a time, but  the use  of multiple  alternative paths is made possible by multi-path routing techniques. Following are the types  of routing delivery semantics: Unicast: A message is delivered to  a single specified node by router. Fig: Unicasting Broadcast:   A message is delivered  to  all nodes  in  the network by router. Fig: Broadcasting Multicast:   A message is delivered  to assembly  of nodes that have expressed  interest  in getting  the message by router. Fig: Multicasting Anycast: A message is delivered  to  any one out  of  a set  of nodes, typically  the one next  to  the source. Fig:  anycasting 2. TYPES  OF ROUTING Following are the types  of Routing mechanisms. They  are: Static Routing Dynamic Routing 2. Static Routing: The process  by which routes can be manually entered into the routing table with the help of a configuration file which loads automatically as soon as router starts is called static routing. Network  administrator, who configures the routes, can enter these routes as an option. Thus ‘static' rou tes mean the routes that cannot be changed (except  a person changes  them)   after their configuration. The simplest  type  of routing is static routing. In case of change of routing information often or configuration on a huge number of routing devices (router) it doesn’t work fine as it is a manual process. The outages or down connections are not handled properly by static routing because  manually configured route must be reconfigured physically in order  to fix or renovate  any lost connectivity. 2. 2 Dynamic Routing: Network destinations are discovered dynamically  by means of software  applications called Dynamic routing protocols. A routing table is created and managed by router  in Dynamic Routing. Firstly, a router will ‘learn' routes  to  the directly connected entire networks. It will  then learn routes from other routers using the same routing protocol. One or more best routes are selected from the list of routes for each and every network destination by router. ‘Best route'  information are distributed  to other routers running  the same routing protocol by Dynamic protocols, distributing  the  information on what networks it subsist  and can be reached. This provide dynamic routing protocols  the  capability  to  get used to logical network  topology changes, equipment failures or network outages ‘on  the fly'. 2. 3 Types  of Dynamic Routing Distance-Vector Routing Paths are calculated using Bellman Ford Algorithm by  a distance-vector routing protocol. RIPv1  and 2  and IGRP (Interior Gateway Routing Protocol) are examples  of distance-vector routing protocols. Earlier, distance vector protocols such as RIPv1 show classful behavior but newer distance vector protocols such  as RIPv2  and Enhanced  interior Gateway Routing Protocol (EIGRP) show signs of classless behavior. Distance-vector routing protocols †¢ Easy  and competent  in small networks †¢ Deprived convergence properties †¢ Facilitate in  the growth  of more complex but more scalable link-state routing protocols  for use  in large networks. Periodic copies  of  a routing table are passed from router  to router by distance vector routing  algorithms. †¢ Logical broadcast is the most commonly used  addressing scheme. Periodic updates are sent by routers running  a distance vector routing protocol even if  there  are no changes  in  the network. †¢ Complete routing table is included under  the periodic rou ting update in a pure distance vector environment. †¢ All known routes can be verified and changes can be made  by getting  a neighbor’s complete routing table based on simplified  information also called as â€Å"routing by rumor†. Fig: Distance Vector Routing Periodic routing updates are received from router A to router B in  the figure. Distance vector metric (such  as hop count) are added by Router B to each route learned from router A,  rising  the distance vector. Its own routing tables  are passed to its neighbor, router C. This process occurs  between directly connected neighbor routers in  all directions. The chief purpose  is  to decide  the top route  to  contain  in  the table when the routing table is updated by  a routing protocol  algorithm. Different routing metric is used to determine  the best route by each distance vector routing protocol. Metric value  is generated for each path through network by the  algorithm. Usually, the path is better if metric is smaller. Single characteristic  of  a path helps in calculation of metrics and combination of several path characteristics helps in calculation of more complex metrics. The most commonly used  metrics used by distance vector routing protocols are: Hop Count: Packet’s number  of passages throughout  the output port  of one router Bandwidth: Link’s data capacity Delay: Time necessary  to shift  a packet from starting place  to destination. Load: work load on  router or link. Reliability: each network link  bit error rate Maximum Transmission Unit (MTU):  the utmost message extent  in octets satisfactory  to  all links on  the path. Link-State Routing Packet-switched networks use link-state routing protocol  for computer communications. OSPF  and  IS-IS are its examples. A  topological database is built by the help of link-state routing that describes extra  precise  inter-network routes. Large networks use link state routing protocols and now used by most of the organization and ISP. Router performs the link-state protocol in  the network. A map  of  the connectivity  of  the network is constructed by every node in the form of graph showing node connection to other node is the basic concept  of link-state routing. The best next hop is calculated by each node  independently for every possible destination  in  the network. The routing table for the node is formed by  the collection  of best next hops. Fig: Link-State Routing To find out  the shortest path from itself  to every other node  in  the network an  algorithm is run by each node  independently over  the map. OSPF, EIGRP and Novell's NLSP (NetWare Link State Protocol) are the examples of link state routing protocol. IPX is only supported by Novell's NLSP. A partial map  of  the network is maintained by each router in this type  of routing protocol. Link state  advertisement (LSA)  is flooded throughout  the network when  a network link changes state (up  to down, or vice versa). The changes are noted and routes are re-computed by all  the routers  accordingly. Greater flexibility  and sophistication are provided by Link State Routing protocols than  the Distance Vector routing protocols. Overall broadcast traffic is reduced  and better decisions are made  about routing by taking characteristics such  as bandwidth, delay, reliability,  and load  into consideration,  instead  of taking  their decisions only on hop count. 3. ROUTING  ALGORITHMS 3. 1 Bellman-Ford  Algorithm: †¢ Also called as Label Correcting  algorithm †¢ Used for negative edge weight †¢ Same as Dijkstra's  algorithm †¢ In order to maintain distance tables, this algorithm is used by router †¢ Exchanging  information with  the neighboring nodes help to update information in the distance table †¢ All nodes  in the network is represented by the number  of data  in  the table The directly  attached neighbors are represented by the columns  of table and all destinations  in  the network are represented by the row. †¢ The number  of hops, latency,  the number  of outgoing packets, etc. are measurements in this algorithm. 3. 2 Dijkstra’s  Algorithm: †¢ Edsger Dijkstra  conceived Dijkstra's  algorithm †¢ Mostly used for routing †¢ Is a graph search algorithm †¢ The single-source shortest path problem  for  a graph is solved by this algorithm with non negative edge path costs †¢ The shortest path tree is produced as a output †¢ Helps in finding shortest route from one router to other A shortest-path spanning tree having route to all possible destination  is built by this algorithm for router †¢ The router using  the  algorithm  is  the source  of its shortest-path spanning tree 4. ROUTING PROTOCOLS Routing protocol describe the way of communication between routers which helps in the selection of routes between any two nodes on a network. Usually, knowledge of immediate neighbors is known by each router. This  information is shared by  a routing protocol to have routers the knowledge  of  the network  topology. Most commonly used Rout ing protocols are as follows: 4. RIP (Routing  information Protocol) †¢ dynamic  inter-network routing protocol †¢ used in private network †¢ routes are automatically discovered †¢ routing tables are built †¢ a Distance-Vector routing protocol †¢ uses Bellman-Ford  algorithm †¢ 15 hops are  allowed with RIP †¢ 180 sec is the hold down time †¢ Full updates are transmitted every 30 sec by each RIP router †¢ Works at network layer †¢ Prevent routing loops †¢ Hop limit †¢ incorrect routing  information are prevented from being propagated †¢ easy configuration †¢ no parameter required Two versions  of RIP are as follows: RIPv1: †¢ classful routing is used subnet information is not carried by periodic routing updates †¢ no support for VLSM (variable length subnet masks) †¢ Same network class have different sized subnet by the use of RIPv1 †¢ No router authentication †¢ Broadcast based and 15 is the maximum hop count A RIPv1 packet  format  is shown below: [pic]Fig: RIP packet  format Command:  determine whether  the packet  is  a request or  a response. A router send  all or part  of its routing table is asked by  the request. Reply  to  a request or regular routing update means the response. Routing table entries are contained in responses. Version number: RIP version used is specified. Potentially  incompatible versions can be signaled by this field. Zero: RFC 1058 RIP doesn’t use this field; it was  added to have backward compatibility provided to pre-standard varieties  of RIP. Address family identifier (AFI):   The  address family used is specified. Address-family identifier is contained in  each entry  to  specify  the category  of  address being particularized. The  AFI  for IP  is 2. Address:   The IP  address is particularized  for  the entry. Metric:  The number of inter-network hops traversed  in  the trip  to  the destination is indicated. 1  and 15  for  an applicable route, or 16  for  an unapproachable route. RIPv2: Developed  in 1994 †¢ Classless  inter-Domain Routing (CIDR) is supported †¢ Subnet  information can be carried †¢ Addition of MD5  authentication and Rudimentary plain text  authentication for the security of routing updates. †¢ Routing updates   are multicast to 224. 0. 0. 9 †¢ 15 is the maximum hop count A RIPv2 packet  format is shown below: [pic] Fig: RIPv2 packet  format Command:  determine whether  the packet  is  a request or  a response. A router send  all or part  of its routing table is asked by  the request. Reply  to  a request or regular routing update means the response. Routing table entries are contained in responses. Version number: RIP version used is specified. Unused: Zero is the value set. Address-family identifier (AFI):  The  address family used is specified. Authentication  information is contained in the remainder of the entry if  the  AFI  for  the initial entry  is 0xFFFF in  the message. At present,  simple password is the only  authentication type. Route tag: The methodology is provided  for distinguishing between  internal routes (learned by RIP)  and external routes (learned from other protocols). IP  address: IP  address is particularized  for  the entry. Subnet mask:  The subnet mask is contained  for  the entry. No subnet mask has been particularized  for  the entry if this field  is zero. Next hop: The IP  address  of  the next hop is indicated  to which packets  for  the entry should be  forwarded. Metric:  The number of inter-network hops traversed  in  the trip  to  the destination is indicated. 1  and 15  for  an applicable route, or 16  for  an unapproachable route. 4. 2 OSPF (Open Shortest Path First) †¢ A Link-State protocol †¢ used  for routing between routers belonging  to  a single  autonomous system †¢ link-state technology is used †¢   information  about  the direct connections  and links is communicated between the routers Identical database is maintained by each OSPF router for the description of   the  autonomous System’s  topology †¢ Calculation of a routing table by the construction of a shortest- path tree from this database. †¢ Routes are quickly recalculated in the face of topological changes †¢ equal-cost multi-path are supported †¢ Authentication of all OSPF routing protocol exchanges †¢ Designed for TCP/IP environment †¢ routing updates authentication †¢ IP multicast are utilized in sending/receiving  the updates †¢ routes IP packets based exclusively on  the target IP  address originate  in  the IP packet header Grouping of sets of networks †¢ IP subnets are flexibly configured †¢ Destination  and mask is available to the route distributed by OSPF The following figure shows  the packet  format used by OSPF: [pic]Fig: OSPF packet  format Version number:  the OSPF version used is specified. Type:  the OSPF packet type is identified  as one  of  the following: Hello: neighbor relationships are established and maintained. Database description:  the contents  of  the  topological database are described. Link-state request: pieces  of  the  topological database are request ed from neighbor routers. Link-state update:  a link-state request packet is responded. Link-state  acknowledgment:   link-state update packets are acknowledged. Packet length:  the packet length,  the OSPF header is specified. Router ID:   the source  of  the packet is identified. Area ID:   The  area of packet is identified. All OSPF packets  are  linked with  a single  area. Checksum:  the complete packet contents are checked  for  any harm suffered  in travel. Authentication type:  the  authentication type is contained. Authentication of  all OSPF protocol exchanges. Configuration of the  authentication type   on per-area basis. Authentication:   authentication  information is contained. Data: encapsulated upper-layer  information is contained. 5. WORKING 5. 1 Distance Vector Routing: The following methods show  the overall working  of  the Distance-Vector Routing: . There is no predefined route i. e. entire route for a particular destination is not known to any router. The port to send out a unicast packet is known by each router on the basis of destination address. Progressively the route is made and there is the formation of the route by the contribution of each router when it receives the packet. The optimal tree is not predefined in DVRP actually. No routers have knowledge for making an optimal tree. Slowly and gradually the tree is made. The tree is formed as soon as a router receives a packet; it is forwarded by router through some of the ports, on the basis of source address. Other down-stream routers make the rest of the tree. The formation of the loops must be prevented by this protocol. Duplications are also prevented in order to make the entire network receive only one copy. In addition to this, the shortest path from source to the destination is the path travelled by a copy. Inconsistencies occurring with Distance-Vector Routing: Incorrect routing entries are caused by slow  inter-network convergence which may bring inconsistencies maintaining routing information. .  The following example describes how  inconsistencies occur  in Distance-Vector routing: The entire figure describes the inconsistencies occurring with Distance-Vector Routing. Defining  a maximum  to prevent count  to  infinity: . With this  approach,  the routing table update loop is permitted by routing protocol until  the metric exceeds its maximum  allowed value. Fig: Defining  a maximum  to prevent count  to  infinity 6 hops are defined as the maximum  allowed value. When  the metric value exceeds 16 hops, we cannot reach network 10. 4. 0. 0 Routing Loops  in Distance-Vector Routing: A routing loop is said to be occurred if two or more routers have  false routing  information  representing that  a applicable path  to  an unapproachable d estination exists via other routers. Fig: Routing Loop Solutions  to eliminate routing loops Split horizon:  The information is not sent in the direction from where original information comes. The split horizon function is illustrated by the following figure Fig: Split Horizon Route Poisoning:  Routing loops are eliminated. The following figure provides  an example  of Route Poisoning: Fig: Route Poisoning In  addition  to split horizon, route poisoning  and holddown timers, poison reverse, holddown timers  and triggered updates  are other methods  to eliminate routing loops. 5. 2 Link-State Routing: The following methods show  the overall working  of Link-State Routing. Gathering of the neighbor  information continuously. Router answering to this protocol are broadcasted the list of neighbor  information, process known  as flooding. Soon, this  information is distributed to all routers on  the network. Flooding of the neighbor  information in case  of  a (routing-significant) change  in  the network. The best path can be calculated to any host on any destination network as everything  about  the network is known by every router. 6. ADVANTAGES  AND DISADVANTAGES Distance-Vector Routing Advantages  of Distance-Vector Routing: †¢ simple  and flat network †¢ No special hierarchical design is required. †¢ Implementation of hub-and-spoke networks †¢ No concern for worst-case convergence times  in  a network †¢ less memory  and processing power usage Disadvantages  of Distance-Vector Routing: †¢ Incorrect routing entries create inconsistencies in maintaining  the routing  information †¢ Rise of a condition count  to  infinity †¢ Occurrence of a routing loop †¢ Variable Length Subnet Masking (VLSM) or super netting is not supported †¢ multi-vendor routing environment is not supported Link-State Routing Advantages  of Link-State Routing: †¢ Paths are chosen via network by the use of cost metrics †¢ changes  in  the network  topology are reported to  all routers  in  the network quickly †¢   fast convergence times †¢ No occurrence of routing loops routing decisions are based on the most recent set  of  information †¢ Link-State protocols use cost metrics  to choose paths though  the network. The cost metric reflects  the capacity  of  the links on those paths. Disadvantages  of Link-State Routing: †¢ Topology database,  an  adjacency database,  and  a  forwarding database is required. †¢ a significant  amount  of memory  is required in large or complex networks †¢ significant  amount  of CPU power usage †¢ need of a strict hierarchical network design to reduce significant  amount  of CPU power usage †¢ network capability or performance is low to transport data . APPLICATION  AREAS Distance-Vector Routing: †¢ used in mobile, wireless and hoc networks (MANETs) †¢ used for mobile  ad hoc routing (Ad hoc On-Demand Distance Vector Routing) . Link-State Routing: †¢ used  in larger, more complicated networks †¢ Optimized Link State Routing Protocol (OLSR) designed for mobile, wireless and hoc networks 8. COMPARING DISTANCE-VECTOR  AND LINK-STATE ROUTING STRATEGIES †¢ Mostly, best path is determined by Distance Vector protocols, while bandwidth, delay, reliability  and load are considered to make routing decision by Link-State protocols Distance Vector protocols are simple and efficient where as Link-State protocols are flexible and sophisticated †¢ Routing  information Protocol (RIP v1  and v2)  and  interior Gateway Routing Protocol (IGRP developed by Cisco) are Distance Vector protocols where as OSPF, EIGRP, Novell's NLSP (NetWare Link State Protocol) are Link-State protocols †¢ Notion of a distance is not required in Distance Vector routing where as Link-State routing is based on minimizing some notion of distance †¢ Uniform policies are not required at all routers in Distance Vector routing but uniform policy is required in Link-State routing Router have little knowledge about network topology in Distance Vector routing where as routing domain has excessive knowledge about topology information in Link-State routing 9. CONCLUSION Introduction, working, use, advantages and disadvantages of Distance-Vector  and Link-State routing  are explained  in this project. Bellman  ford  and Dijkstr a’s  algorithm are also discussed. This project describes the popularity of Distance-Vector  and Link-State routing  because of their complex, sophisticated, flexible features in recent computer networking field..

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